So yeah I’ve been trying to be more organized and put my rigged models into asset libraries.
Best practice seems to be: Parent everything to rig, put it all in a collection and mark collection as asset.
But what about that annoying script rigify uses to regenerate the UI you did or didn’t spend any time setting up in the meta rig? Is there some supported work flow for having this script follow your asset? Or is it just not implemented?
As far as I know the Rigify UI python script is store in the generated rig objects custom property, so when you append or linked the rig to a different file it will come with the rig, but it won’t auto run when you link or append to the scene at first, you have to run the script manually or enable auto run python script in setting and save and reopen the file for the UI to show up