Hi Blenders and Blenderettes,
I have a big problem with my character mesh.
I imported an old FBX of an old character I made during education in Maya.
Import is nice, was just the mesh with blendshapes.
Those work fine. All transforms are applied.
Now if I try to parent my character to my Metarig, the character rotates around the x-axis -90° and scales up 10 times.
This is really weird, as I said all transforms are applied,so there shouldn’t be any transformation while parenting.
The Metarig doesn’t have any transforms either.
I would really appreciate it, if someone could nudge me in the right direction.
Thanks in advance