Looking for permanent changes, yes!
To further explain what I’m doing, I made a base model and want to create several characters using this base.
I like quick workflows and I’m used to programs like DAZ Studio where you can change proportions insanely quickly by just scaling the individual bones (with the mesh attached of course).
The thing is, I love to realize my ideas in 3D models quickly but it is more like 3D sketching. Sculpting a shape, retopo it (which is insanely fast now with the awesome retopo tools for Blender like RetopoMT), paint it and later (if necessary or a new character of the same base that only has a little bit different proportions) scale individual parts and go from there.
If I like the outcome I can later go at it with real accuracy and everything.
So far Blender worked beautifully for this and the only thing that is kind of holding me back is this problem.
I guess I can solve it by making a rig from scratch and first learn everything about rigging (which I will do!) but since Rigify seemed ideal and making a rig from scratch a bit overkill when I’m mostly doing only one or a couple poses per model and no animation, I thought I ask here since I actually didn’t expect it to be a bigger problem (again, the quick scaling of individual bones with the attached mesh).
Didn’t think of this first, because scaling bones (at least those that let me in that rig) in poser mode gave me instant feedback while the scaling in edit mode was visible in the mesh when switching back to object mode.
In the end it didn’t work for the feet so I guess I can forget that, too…
Yeah, I guess there’s no way around that, at least when using the Rigify rig… Quite a shame since again it didn’t look like a problem to quickly change proportions but apparently it’s just the way it is.
I will also try to build up a rig from scratch in the coming days. Maybe I can get something to work that probably won’t be as complex and awesome but works better with quick changes on the fly.
Anyways… thanks for your replies, guys!