i am rigging a helicopter like thing and i have got everything sorted but i want to have a bone that if i scale on the x axis the rotor spins and if i scale it back it stops e.g. scale on x axis is 1 rotor rpm is 0, x scale is 2 rotor rpm is 100. you could do it by adding a driver to the coordinates of the keyframe on the y axis in the graph editor but i was told that you
shouldn’t be able to animate animation data
could somebody help me!
problem.blend (318 KB)