I just riged this Zombie I modeled and when I move its arm it looks like this. How do I fix this?
hheeelllooo?
Re-rig the hand? You just dont have certain verticies of the hand assigned to a bone, how did you rig the model? Weight paint? Generated vertex groups? Hand set vertex groups? I would suggest looking at a couple rigging tutorials, they would help prevent other rigging issues as well as teaching you how to fix your problem. If your to lazy to look up a tutorial then tell us how your rigged the character, the more information the better.
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you should try to be a little more patient…
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if you want your problem to be solved you must supply all information you have…
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do you use envelopes or vertex groups? As you are going for realtime i assume you’re using vertex groups. check if a vertex group for thefingers exists. the name of the vertex group and the corresponding deform bone must be identical.
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check if the finger verts are influenced by another bone than the finger deform bone.
hth,
defstone