I´m very amazed by the rigs on the characters made by that awsome students of Gobelins.
I was watching the making of The Burning Safari and wondering how they did that rigs WITH DINAMICS. Anyone has a clue on how to do it? The videos that show it clearly are the Maxime Maleo and Florant de La Taille ones.
Just to make my question very clear: it is possible in Blender to make a bone rig that has a delay in motion compared to its parent? It´s very useful for the animation principles of overlapping and follow-though, like hair, tails and so on.