riddle me this, how do you thread the needle if, to the thread, there is no whole? Check out the attached blend. I am wondering how to make the physics work so that a block can move freely through the hollow part of a ring. Apparently if you make a ring and turn on convex hull, it will act like a solid disk rather than a hollow ring. Just hit play to see what I mean.
Then check the wiki for the term “convex” and you should get an idea why that happens ;). If it really does not help, enable “Show pyhysics Visualization” in the game menu and run the BGEone time with convex hull and one time with triangle mesh :).
Awesome! thanks. I had not seen that option before. I thought convex hull was the only one that looked at the actual shape of the object. It works great with the triangle mesh bounds.