Ringing phone for a “Watch, Call, & Win” that I completed last October. The phone itself took a day to model. about another 4 to 5 hours to animate. I animated the phone body first. It’s overall movements determined where everything else was going to be.
It has a diminishing oscillation function curve for the rotation. I keyframed the handset next. Lastly, I matched the cord to the handset. This was keyframed almost every frame like my ribbon animation. Very tricky to get it to match up.
Good point. Maybe I’ll bo back and try that. Most of my production orders allot me a limited window for how much time I can spend on a project. Since I spent so much time modelling the phone, I cut into my time for animating. Fewer opportunities to tweak it out. Like most other production jobs, I do have peaks and valleys in my workload. Maybe when I have more time, I’ll fiddle with the motion.
I’m not sure I do know what you mean about the phone cord. There’s motion blur on the entire render. I modeled the cord with the skin feature(I think). I layed it out flat next to the phone, placed a lattice on it and bent it into place.
After key framing the phone body and the handset, I set key frames for the cord. The cord acts like a whip so its movements lag behind the other two objects.