After a week of searching google, I’ve hit a brick wall with a model I’m working on. I’m trying to model a peanut butter cup, and it seems like no matter what I do to the circle I’ve made for the top, its subsurf mod creates strange ripply pinch marks between every two faces. It really looks horrible when rendered
I’ve tried to change the centre of the circle in an Ngon, tried removing all subsurf creases I had made, tried adding more edge loops (which undoubtedly made it worse), and tried moving the edges coming from the center outward up and down. I will supply the .blend below in case it helps. I am looking to have a nice, smooth, chocolatey surface. What can I do to get the ripply effect to go away?
in edit mode select the inner rings and in the tool tab , looptools press circle to tidy up the rings
looptools may be an addon, you’ll be able to enable it in the user preferences.
and you dont need 6 levels of subsurf. that’s crazy
It’s largely down to your geometry and is being aggravated by the subsurf.
You should be OK, if you change the geometry to something like:
Also, those subsurfs really aren’t needed; especially the one on the wrapper. Even if you did need them, there is no visible difference past level 3; so having it set to level 6 is a waste of resources.