Let’s just say 12 hardcore hours of modeling, over 1.2 million vertices, 6 hours rendering a 85 frame animation… just to realize I set it at the wrong codec xD
Everything is done in blender internal, the only thing photoshopped was the title. The “eyes” are a halo.
So now I re-rendering the animation in full HD
I’m planning to have him chase me around my yard =D
I’ll post more progress after it’s done rendering.
List:
Create Claws
Create a UV map
Create a Normal map
Create a Bump map
Create a scene
Add into my video footage
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[EDIT]The image I gave you is perfect size for setting it as your wallpaper I know that’s what mine is xD[/edit]
Very good start, but I think it would be cooler with 6 legs instead of 4. Also, some weaponry would be great, and you should model more details. The legs have joints, but they are the same object, and to the best of my knowledge, metal doesn’t usually deform. Put some cylinders in there, so it has a mechanical joint, and also adding some pistons would look cool. Great start though, I’m interested in seeing the animation.
That’s with everything subsurfed level four… I just wanted to see how high poly I can handle =]
About the joints, I realize that their not supposed to deform =[ How would I go about adding non-deforming joints? Would I just model cubes and add mesh deform on to the legs and then add a cylinder and a circle deforming the cylinder? I think that would be my best option, plus I never used the mesh deforming rig style b4. Maybe it’s time to give it a go.
I’ll put softbodies on the wires when I’m done.
The animation is nothing really special, just the camera panning around the scorp and then the scorpian waking up. (It’s going to be the intro) then the black is going to fade into my street and he going to stand up.
Right now I only animated to the wake up.
About 6 legs, I like 4 legs =] It eases animation, plus I’d have to re-do just about everything to add 6 legs.
I’ll post more render today, I’ll show how in-detail i really went, that you just can’t see.
I redid the legs, added a joint, made 6 legs instead of four, redid the “tail” and rigged the entire thing =D
For the rig I just added a circular empty as a [copy rotation] constraint to the joint, and a box empty with the “thigh” parented to it. For the “tail” I had to add multiple joints due to the fact that it bends in many places.
Normally the entire thing is 250,000 vertices
Here’s a screenshot of the rig, wireframe, render, and a pose =D
BTW: It wouldn’t let me upload to pose as an attachment so I hosted that in poster/wallpaper form on imageshack below:
it looks like a remote to me idk why…lol…but its really good!!!..
i like the lights…but yeah id add some machine guns…add like a blade or a sharp point to the tail and id add like claws to the front for grapping…or somthing!
I mentioned in my first post I was going to add claws
Instead of animating it in my court, Imma model it at my cabin, cause I have 2 handguns and a rifle that I can use, their pellet guns but they shoot 1,000 feet per second! (yea they hurt… just a little)
Since we’re in the woods up there it’d be perfect =D
I already added a laser turret to the top of it (if you looks closely at the wireframe you can see it.
Definatly looking better with cylinder joints and six legs. I think it would be cool to make a remote control, that when called for turns into a robot scorpian and comes to your location.
There will be no updates for the next week or two, because I’m on a road-trip. I’ll be on the forums however, be cause I have a sprint pcs card. So keep the comment/crits coming =D