following situation: robot model, consisting of multiple objects, some joined, some not. Has four legs, two arms, all of them with joints.
Now the tricky part for me, I dug into some armature/rigging/IK tutorials and they give me a headache, so please let me explain what I would like to do. I don’t care for that hole IK resolver/IK chain crap. All I want to do, is to assign every bone a certain DoF and move them bone by bone. What I don’t understand is, that Blender insists of only giving me the DoF option when the bone is in an IK chain. Is there a way around that? I really don’t mind animating each bone by itself, as long as they stick together and do not overstretch the robots joints (hence the DoF).
Hope that was somewhat understandable. I drew a little sketch to visualize my problem. It’s not my actual armature, just an example.