I have been working on a rig for a robot, and have almost finished, although there are a few problems that bother me.
When moving the COG bone, the tip of the bones with the IK constraint do not move in a fixed manner (like a direct parent relationship). I want a setup, so that I can move the whole rig as a “solid” ?
When Cancelling the transformation (rightclick) with the arm and leg control bones, the rotation of the control bone resets, but the other bones in the IK chain do not reset their location or rotation! I want these to reset.
Attached is the Blend. File of the Rig, and an up to date render of the robot (the head is in progress)
Note: The Rig is in rest position
If any of you guys could have a look and fix these problems, or any other problems you’re sure to find, it’d be much appreciated!
Rig Demo.blend (142 KB)