As a model, it looks great. Are you going to animate it though? Cause as I look at the mechanics of it, it doesn’t seem those feet are going to be able to move up and down.
The mechanics are still a work in progress. These renders here show the current limits of the feet. I have an idea for a way to rework the hydraulics, but it would be hard to put into words. I’ll repost the update, when I get it finished.
So besides a few more modeling tweaks, the legs are finished. I think they have pretty good range of motion. I also remodeled the feet hydraulics. they have a much greater range of movement now.
I modeled out the base mesh for the body of the robot. I think once I attach a bunch of gismos and lights to it, it will look nice. I did a little work to the legs to give them more flexability too.
Careful with the body - it looks like your rushing it as you detailed the legs.
You are right. The more I look at the body, the more I hate what I have done. I wanted to see the legs supporting something so bad that I rushed together something and pasted it on of the legs. I have since deleted the body and am going to try and model something that matches my original idea more closely.
Yeah, my goal is to try and composite this thing into a few test shots and see how it goes. It took me a bit to figure out how to rig the hydraulics. There are a lot of examples if you google search it, but all of them are a lot more complex then what I finally decided to do. I have it set up now so that the hydraulics work independently. All I have to do is rig a simple armature for each leg and I’m ready to learn to walk.
Nice and smooth. No collisions that I could see. For animation purposes I would suggest following the animation of a step just to test out to see how it functions in that way to see if any problems would come up.