I’ve been using blender for a few years now, but I haven’t used the animation very much recently. (During the past two summers, I’d used it extensively.) So, I’m trying to make a model of a satellite with deploying arms, and I figured the best way to do it was with an armature. Imagine my surprise to find that parenting entire objects to individual bones is apparently no longer an option, at least not listed in the way it once was and my experimentation has not yet revealed it.
I could make the entire object one vertex group assigned to one bone, but that seems like a very roundabout method of doing it, and I’m guessing I simply missed it somewhere. Can someone tell me how you’re supposed to do this now?
(please don’t tell me they’ve done away with that… it was sooo good for robotics…)
[Edit: spelling errors]