Robotic motion and bone parenting

I’ve been using blender for a few years now, but I haven’t used the animation very much recently. (During the past two summers, I’d used it extensively.) So, I’m trying to make a model of a satellite with deploying arms, and I figured the best way to do it was with an armature. Imagine my surprise to find that parenting entire objects to individual bones is apparently no longer an option, at least not listed in the way it once was and my experimentation has not yet revealed it.

I could make the entire object one vertex group assigned to one bone, but that seems like a very roundabout method of doing it, and I’m guessing I simply missed it somewhere. Can someone tell me how you’re supposed to do this now?

(please don’t tell me they’ve done away with that… it was sooo good for robotics…)

[Edit: spelling errors]

Aurrin, there have been others asking about this also. Apparently is has been changed. I am not familiar with how it was before, I only started using Blender around 2.3 somthing.
You can parent objects to bones in pose mode. I have noticed that it really puts a drag on the performance of my less-than-average computer, though. I posted a question about it but never got any replies.
http://blenderartists.org/forum/showthread.php?t=67389
Sounds like a really cool animation! I hope we get to see it when it’s finished :slight_smile: