It’s been almost one month that I’m taking my time to work on a new feminine model. She’s got no name already but is almost finished. I will try to intergrate her in a better “environment” that a colored background, we’ll see.
I try this time to manage better my texture in the aim to reduce my render times whitout affecting the quality. I find that for that level of details, a diff tex map of 1200x1200 is enough.
I got to touch a little bit the neck, seperate the texture of the interior of the eye and lower the roughness of the gloss… do the same for the lips maybe, afinate the end of the hear, it’s a little stiff. Touch again for the tenth time my backscatter mask and maybe make a different type of hair particles for the inferior eyelashes. I could lower the roughness of the face gloss but if you watch it from the right side view as the key light reflects on the skin as a back light, the glossy is quite… glossy already so I won’t increase it.
Here’s a front shot of the body without the SSS
Maybe I will redo the t-shirt enterely, I don0t know yet.
And here are the shoes.