Hey, for the heck of it (And because I didn’t know how to) I decided to try to model and animate a rocket that has those metal strips that come down to funnel the projectile.
Heres where I got stuck:
As you can see the point of rotation for the individual strips is in the middle of the outside top point. I want to rotate around this point, but OUTWARDS from the center point!
I don’t know how to do this, or set it up. And if there is a better way to do this type of effect someone please share!
You whant to rotate them for animation purposes or for transformation purposes?
In the first case you can use Armature bones to control the correct rotation.
In the second case you can define a custom transform axses based on edge orientation - for this use View->Transform Orientations pannel