Odds are that book won’t be in the Blender e-shop. Unfortunately, my publisher and the Foundation have never been able to come to an agreement on that.
As for the title/version number, when we “put the book to bed” (which means we can’t make any more changes and still hit our publication date), the best official info from the Foundation was that we’d be in solid beta by now, and hitting 2.6 shortly afterward. Once again, fortune does not smile upon us, as the Foundation has decided to not call the final release 2.6, but a variant of 2.5x. Not much we can do about it.
The good about the book’s content is that, with the exception of the paint/sculpt tool panel, most of the stuff in there is accurate and probably will stay so for a while. It’s a true beginner’s book, so we cover the basics. Those basics have been hammered out for a while, and it’s the higher level stuff that the book doesn’t get into that is most likely to still be in a high state of flux.
Just so you know, the material in book (i.e. the examples and tutorial) were developed during a long process of testing and actual educational instruction. They work very, very well for teaching the material. The other thing I go into in the book is more of a mental thing than just “this is what this button does, etc.” I try to teach you how to think about your projects, and how to approach this stuff for the best outcome. The responses from people who have used this material in person have been really encouraging, and I’m confident that that same level of quality will carry over into the written work.
Just to ask a question: was anyone here under the impression because of the title that the book was an official Foundation publication? It’s not, but I wanted to make that clear.