Often I align my 3dview to a selected polygon [Right Shift+Num7] in order to align objects, facilitate projection painting, et al…
Invariably, the alignment also comes with an undesired ‘roll’ of the 3dview.
My process to correct this is as follows:
- TAB into ObjectMode
- Rename the existing camera [CAM_Render]
- Enable ‘Name’ display for CAM_Render [Don’t want to forget what camera is active]
- Create a secondary camera [CAM_Modeling]
- Change CAM_Modeling Focal Length to match ‘View lens’ [I like to model at 55mm… less distortion]
- Enable ‘Name’ display for CAM_Modeling
- Turn off ‘Passepartout’ for CAM_Modeling
- Set CAM_Modeling as Active camera [Ctrl+0]
- Select Mesh
- TAB into EditMode [view alignment and selection thankfully preserved]
- Zoom to selected [Ctrl+NumPeriod]
- Zoom out a bit…
- Pan a little bit…
- Nicely frame my area of interest…
- Align active camera to view [Ctrl+Alt+0]
- TAB into ObjectMode
- Select CAM_Modeling
- Roll the camera view [R]
- Possibly Dolly along ‘local Z’ [G+ZZ]
- Select the Mesh
- TAB into EditMode
- Continue on as if I were normal
Okay… I can set up a start.blend to alleviate steps 1 through 7, and step 22 is not really a step but the resumption of the interrupted workflow, but that is an ungodly amount of putzin’ about just to roll the view.
Anyone know of an easier way to do this? A hidden ‘feature’ of which I am unaware? Input shortcut as of yet undefined? An addon that accomplishes this herculean task?
Thousand words, picture, all that :
Ctrl+Alt+MiddleMouse would be so much easier.