Rolling Cameras Rolling the balls!

Hello!

I have a really bad problem I can´t fix… I have a ball game. I push some force on the ball when I press a key (w,a,s,d, space). Well… If I parent a Camera to the ball, it begins to rotate with it! And if I use an Actuator Camera, I lose the coords (using Global references in the movement of the ball, if I use Local is worse… It doesn´t fit control well). Thanks for your help!!

Note: Sorry about my english! I try to do my best :slight_smile:

Note 2: I´m trying to do a good library control for different type of games (RPG, Shooter, etc…) If anyone can help me finding a good phyton Game Engine tutorial to begin (not the one of logic Boxes hehe) I´ll thank too much!

Solution: Vertex Parents! If you attach a vertex with the camera… Voilá! How to do this? Just enter Edit Mode. Select one vertex. Hold pressed Ctrl while clicking the camera. You´ll have the object and the camera selected. Just press Shift+P or Space, in Edges menu Make Vertex Parent. Enjoy! And sorry for the inconvenience!

You can try to set up a camera system using empties and several camera actuators. Usually you need more then just one camera actuator.

What you need to do is vertex-parent. Basically, select your camera, and then select your object (like you’re doing a normal parent) but instead of hitting ctrl-P, go into editmode (Tab) select any vertice (preferably one in the middle) and hit ctrl-P. It should prompt you to make a vertex-parent, which will allow your camera to not roll with the object, but just move with it.