ronnke
(ronnke)
May 26, 2011, 8:28pm
1
Is anyone able to suggest a way to get a rolling fog effect using the blender smoke sim?
I need “heavy” smoke that if displaced or disturbed by a collision object, it may float up and about but then fall and settle again?
Something similar to this Maya fluid smoke sim, however I require it to be a little less heavy.
Basically chasing the blender equivalent of a ground fog machine
kazinger
(kazinger)
May 30, 2011, 7:05am
2
How about the cloud generator. easy to use. I find the smoke difficult to control. Just a thought.
Lattices might do the trick.
ronnke
(ronnke)
May 31, 2011, 10:54pm
4
I have not played with either of these, so I will do some research. I do foresee a possible issue in that I need the fog to use some physics and interact with things passing though the fog.