I am new to this forum, nice to meet you!
I am very interested in the simulation possibilities of Blender. I have been using Flip fluids with a lot of joy!
Now I was inspired by a new commercial of Nespresso, they have an animation of smoke engulfing some nespresso cups. What I like a lot about this smoke is the detail that is envolved but also the thick silky smooth look and feel to it.
I have been trying to get something like that in Blender. I am using a smoke flow object with negative temperature difference and have it fall over a floor object (collision) and have some spheres that are also collision objects. I have a basic principled volume shader with a density of 100. This is a very basic setup of course and doesn’t come close to what I am looking for.
Does anybody has any tips on how to get a bit closer to the nespresso commercial look?
This is one of my first test renders, but I already was noticing the smoke doesn’t come close to the look I am after.