So, I’ve been chewing on this for a while, now. I’m doing an animation that depicts a circular piece of mylar, folded in half, and then rolled up in a tube. (No, we’re not doing anything on any kind of illegal chemical substance. :rolleyes: )
This has to be depicted as unrolling (think fruit roll-up) and then unfolding into the fully deployed position as a circular object with a hole in the middle. How would I go about doing this? Cloth simulation has many errors and I admit, is not my area of expertise. I have asked around and haven’t found any reliable answers, so I figured I’d just put this out there for general discussion, in the diminishing hope that I can find someone with an answer. I’ve practically exhausted all options, as far as I can think of them, and could use a new perspective! :o
This is the object that needs to be folded in half and then rolled up:
Rolled up like this:
The issues with using the cloth simulation is that there is so much interaction between the cloth faces, that it always fails. Also, there is the fact that the roll-up has the additional complication of being a semi-circular motion, meaning, the angle of rotation has to go around in a 180 degree fashion while it rolls up. I hope that makes sense… Imagine taking a coffee filter, folding it in half, and then rolling it up.
As you can see, it’s a bit complicated, which is why no one has an idea how to do it. I really could use some help.
Thanks ahead of time for any help you can provide.