Romeo's Sculpting Sketchbook (yeah, I'm a copycat!)

Since I’ve started doing some 3d sculpting again I figured I could start one of these threads. Had real fun with the new brushes this weekend, Crease and Clay are my two addictions but overall all brushes feel really nice. Only thing I’ve noticed is that sometimes they seem to shift from addition/subtraction on their own (or I’m doing something weird) when changing from brushes. Ok, here’s an old hag I started on this weekend:

http://img840.imageshack.us/img840/1704/witch.jpg

Going to make her a bit more saggy and lean. Used the same female basemesh and got a wolf-thingy, yep them boobs need to go:

http://img828.imageshack.us/img828/9021/wolfy.jpg

Also did a little proportional/detail work on Lazarus:
http://img716.imageshack.us/img716/5307/lazarus.jpg

Again, gotta love the new sculpturing brushes, team Blender keeps rocking my world!

!! beautiful new work!

Looks great. nice material too

Interesting sculpture, bad topology. We should have a better re-topo future in blender!

Brilliant sculpts, you accomplish a lot a low subdivision levels too.

awesome!
looks like you’ve already got quite a bit of anatomy knowledge… really cool sculpts

@michalis, what’s wrong with the topology? it looks fine to me

blenderificus:
Thanks buddy!!

JoseConseco:
Thanks, as for the material I can’t take any real credit. I used a file from here somewhere which came complete with a nice matcap like material, all I did was to make this simple sphere and use it as texture:

http://img690.imageshack.us/img690/6229/material.png

michalis:
Thanks, actually the topology is quite ok, quite evenly spaced quad basemesh. However, in the early stages of sculpting I use alot of ‘grab’ to change proportions etc which sort of messes the clean flow up a bit, still I don’t see any problem with that. Also, this is still at a very low subdivision level (currently subdivided to 24564 polygons) so alot of the rough spots will be smoothed out in the next subdivision levels. And if disaster strikes, like you mentioned there’s always retopology to save the day :slight_smile:

Ben
Thanks, love your stuff! I really try to get as much detail/form as I can out of each subdivision. I used to have the bad habit of subdividing to very high levels and then start the sculpting which often led to ‘blobby’ results.

Jeepster:
Thanks dude! I think I have ‘some’ anatomy knowledge but really I need references BAD. I often start by ‘winging’ it and think ‘hey, this ain’t half bad’ and then I start looking at some real life stuff and I see tons of anatomy errors. This is why it’s always so relaxing sculpting cartoony/fantasy characters :smiley:

Ok, a bit of an update here atleast, I’m going to do some more work on the legs/pelvis area and then I’m going to leave the front alone for a while and start working on the back:

http://img413.imageshack.us/img413/8608/oldhagf.jpg

Take care!

nice sculpting! It’s amazing how much detail you get from such a low res mesh :slight_smile: legs are looking specially good.

The last one from your first post looks like Alan Rickman.

I remember watching your sculpting thread that got to the gallery, love your style since then. Nice you started a sketchbook in here. :slight_smile:

great work! im new to blender and i was wondering if anyone out there knew any good tutorials on the game engine, modeling,animating, or anything else i should know. thanks!
JoeMama198

great work! im new to blender and plan on making games in the game engine, but i need to watch a boatload of tutorials before i can even start thinking about that. any tutorials you guys know about that could help me with modeling, animation, game development, or anything else? i am a computer prorammer useing python, and i was wondering if that would help me at all in blender. thanks!
JoeMama198

great work! im new to blender and plan on making games in the game engine, but i need to watch a boatload of tutorials before i can even start thinking about that. any tutorials you guys know about that could help me with modeling, animation, game development, or anything else? i am a computer prorammer useing python, and i was wondering if that would help me at all in blender. thanks!
JoeMama198

wat the hell? why did it do that? stupid computer.