This is an interview with Ron Moore, visual effects supervisor for Star Trek: Enterprise… the show is really turning out some mindblowing effects, CG models and sets. Also talks about some cool scanning equipent called “Eyetronics”…, but bla bla anwayz…
STAR TREK: ENTERPRISE visual effects supervisor Ronald B. Moore talks in a new interview at Digital Animators about the technology behind such computer-generated sequences as the lost civilization glimpsed in this season’s “Extinction.”
I’m sure a lot of us read the interview, but we were so lost in our day-dreams of affordable over-the-shelf 3D scanning digital cameras with texture capture, that we forgot to reply to this post.
I’m waiting for some kind soul to come out of nowhere and write a Python script which does exactly this with shots from a regular digital camera … hey, stranger things have happened. It’s just a matter of someone coming up with a simple revolutionary way of looking at the scanning process. For example take a look at this beauty: http://www.vision.caltech.edu/bouguetj/index.html
The great thing is, there are a couple of implementations of this scanning system linked on the page, and the source-code is available. It shouldn’t be too much of a problem to convert this into Blender’s Python API … any philanthropic Python coders out there ? %|