Hi, I would like to share some WIP from stuff that I’am working on.
I try to polish my technical skills with course from awesome Pierrick PICAUT.
I decided to change his oryginal Ronin design to make this more interesting and challenging
( No disrispect for Pierrick of course I love his design but I have different stylistic taste:))
This is almost finished high poly model, everything sculpted and modeled from scratch in Blender.
What do you think about design and overall model quality ?
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Awesome work!!
Thank you! glad to hear that
How did you do that detail on to the armor bits? Blender doesn’t nave nanomesh or anything like it in zbrush. So how did you managed that detail?
I made this using displacement modifier with some alphas.
This is incredible work!
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Thanks! I hope to pushit further with some more details and materials .
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I bet it’ll look great
wow this looks so good
Thank you: )