Hello blender artists, here’s an environment scene for my personal short. It was a great study integrating different workflows into blender.
As to materials, some textures are created in Substance Painter, and for practical studying PBR in blender, some materials are build from ground up use cycle build-in shader and procedural maps. Composite in Natron.
Still much to learn about, and hope you guys enjoy this one! C&C always welcome.