I made 9 animations in Blender and imported to Unity. It passed humanoid type configuration(used rigify).
All animations don’t moving root bone at all(root bone position/rotation/scale is locked), however when I imported my model into Unity and play the animation, some of them are rotated at certain angle, doesn’t look forward.
And one of my animation has really serious issue, when I play preview animation, each time animation ends it rotated permanently like clock bar ticking.
Also there are some issues that loop match of some options have red sign.
I read this doc: https://docs.unity3d.com/2018.3/Documentation/Manual/LoopingAnimationClips.html, so I tried to fix this manually by tweaking timeline, but change timeline were cut off my animations. How do I fix this without cutting off animation?
Used Blender 2.78b and Unity 2018.3.