How cloth simulations works in Blender!? is it collide with an another abject based on Vertex or Polygon!?
I just want to create an rope animation.it has to be realistic.
i created a plane, in edit mode deleted all vertex expect one. and by pressing E i just drawn a rope shape.
Then added Cloth modifier.
created a vertex group for pinning to stop falling in simulation.
now its working great in simulation!! but my prob is when i add an another object to collide with rope its not working!
i guess its just bcoz my rope object dont have polygon faces! it only has vertex and edges! if its the reason then how to make it work!!? pls help!
is there any option to collide an cloth object (which only has vertex and edge) with an another object !!!