Roses Sword from Steven Universe

https://lh4.googleusercontent.com/xC7KEiQTfbdM3_jWXdVvFoqSFzj_plBCzd5cGgWluWDrwqNN81IyRLZ1Kek-5NMaVINVwneEy5Q1yyA

Testing textures, light and materials

https://drive.google.com/file/d/0B0zrGMhduaXIUlQ4R3N1OXA5RU0/view

HDRI added

https://drive.google.com/open?id=0B0zrGMhduaXIS1BvV0ZFTldYNWc

Try to use a hdri map so the sword has something to reflect on

Fixed maaaaaaaaaaaaaaaaaaaan

Try adding a solidify modifier to the hand guard.

rendering…
done…
Textures made on Krita, modeled in blender