I tested the new version, but still rotating the object
Here is the one for 2.79b
@MmAaXx Can you show me a visual example what exactly you are trying to do (or wish to achieve)?
Hi, I actually found an addon for 2.79 that does exactly what I need.
Here is a video of how it works and the link to download the addon.
this is would be the best, practical example: you have a prop on a character ore vehicle and you what to keep it in position but get back the orientation based on a single face.
Aha… I get it now!
I can add that feature within this add-on too. Would you like to have it for 2.8 (without the need to create a manual transform orientation) as well?
Check out the opening post for the detailed info, have it updated. Basically, you will have to chose Rotational Value mode as Retrieve for this particular scenario.
You don’t have to chose any Transform Orientations or add a manual one to perform this task. This process might also reduce one extra click.
Thanks again, unfortunately the addon is already broken with the latest build
Can you show me the console error?
Modules Installed (align_object_fix0,0,4) from ‘D:\***\utility\2.8addons\align_object_fix0,0,4.py’ into ‘C:\Users\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons’
Traceback (most recent call last):
File “C:\Users\Desktop\blender-2.80.0-git.cad1016c20b5-windows64\2.80\scripts\modules\addon_utils.py”, line 393, in enable
File “C:\Users\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\align_object_fix0,0,4.py”, line 336, in register
RuntimeError: Error: Registering panel class: parent ‘OBJECT_PT_align_object_fix’ for ‘OBJECT_PT_align_object_fix_subpanel’ not found
Looking at the error message it looks like, it’s having an issue with registering the main panel class during installation/enabling the add-on.
Have you tried to make a clean install of the latest version of the add-on?
If not, make sure you do remove all the previous versions before enabling the lastest one. It will unregister all the classes from the previous version, which have the same class name and hence there will be no more conflicts.
Another thing that I notice is that you rename the script file at the end by its version number. It’s not the issue on this particular case here, however at times it could be problematic with the “init” method inside the script.
it worked fine! thanks
Works like a charm! Well made!
Much needed addition to 2.80 workflow.
This should definitely go into Master!
haha… That would be quite an honor, thank you @OrAngE!
I am a fan of your artworks (specially, the ones from your early Caricature Sculpt Jam days)
And oh, if you have really liked this RotaFix… please do check out my RADarr as well.
Thanks on the kind words! As you could have imagined, I get a kick out of caricatures. Cool to hear some of those sculpt jams had an appeal to them.
I had seen RADarr, and it’s on my list of things to get and try. Looked pretty impressive!
There’s a couple of addons I set my eye on buying. Need to get some time and go through the list.
Thanks on making blender better for us
Thanks for the addon very usefull !!!
However it is actually broken with new blender version
You just have to replace all
Oh yes, I just updated with this minor fix. Thank you.
Just a quick note:
Among the 3 rotational values options, I am finding the Retrieve option being more frequently used. As I used to have lot of Custom Transform Orientations, that was added at several instances during the initial blocking stage of the modeling process.
Do you guys feel the same (who might be using this particular tool), in your improved workflow and overall usability?
Doesnt work in new builds 2.8,
Hot-fix applied (tested with Blender 2.80.70) and updated, please get it from the same link above. And thank you for reporting.
And along with this fix, I have also commited one additional functionality to choose the Mode you’d want to have after the add-on executes the required operation. It makes this Custom Tranform Orientation thing/workflow one step more intuitive to work with.
Here onwards, I will be trying to follow this particular versioning convention. I hope, it helps everyone involved.
Is it possible with your addon to get initial state of the mesh after the aligment ?
A) the initial state
B) aligment by RotaFix to front. I make some modifications
and I’d like to come back to the initial state (A). Is it possible? I’ve tried but with no success
As I understand, you are trying to have some modification to the selected face. Extruding/inseting and then perhaps pushing/pulling additional faces, perpendicular and parallel from that initial selected face?
So if that is the exact case, this is very easy to do with ROTAfix. And actually, it’s the very essence of this addon that I wanted to have for such a task in the first place.
Step 1: Change your Transform Orientation to Local (by default, it’s on Global)*
Step 2: Change your Rotational Values of ROTAfix to Retrieve and then finally executed the intended operation.
*PS: I would go on to say, have your Transform Orientation set to Local for most of the time when you are working with ROTAfix.