I have 3 objects parented in sequence. (A to B and B to C) When I rotate C using actuator motion-rot, Object A doesn’t rotate with the parent, but its location changes up the Y axis.
I included a simple blend file to illustrate my problem. hit B for rotate right, and V to rotate left.shootingGame.blend (536 KB)
I need this action to work so I can shoot a projectile out of (A) after A moves in position by being the child of C and B.
Any help will be appreciated.