Hi
how to rotate a scene with mutliple armature etc. animations? Or how to include the various animations in the complete 180’ rotation?
Many thanks
Why not just rotate the camera?
Hey !
You didn’t mention how that’s needed, because there are different ways to deals with that situation, depending on the case. But anyway you want to avoid to do that in the first place.
Here are a few ideas :
Sometime you just want to offset an animation cycle, like the character is waking in a direction and you want to make it go opposite.
For that the best way is to have two master/root bones. One is called “Walk” and is a child of the Root. So when doing a cycle you animate the Walk, and if you want the cycle to go in another direction then you rotate the Root.
I’m not sure there is a good way to offset a whole animation (changing keyframes values), but that’s a regular issue on production so maybe someone as made an addon for that.
But it looks like you need to rotate the whole scene, generally you don’t want to be in that situation.
Best way then is to parent the whole scene to an empty and rotate it. But you don’t want to break relationships so it can takes a while to do it properly if you’ve got a complex scene with lot of parenting.
Objects can be parented as usual. For armatures, you can try to parent the armature object, but that can break the rig.
The best way in that case is to add a child of constraint to the Master bone. And then you can leave the character geo unparented, they will follow the rig in that case.
So, yes it’s tricky, error prone, and time consuming… But at least it’s possible to do it !
Another hackish solution that could work in some case :
You put everything in a collection and use a collection instance.
So you can transform the collection instance, (rotate, scale, … all that will work).
You animate in the original collection, and use the collection instance for rendering. It’s cumbersome but it’s quick to setup. But it depends on your constraints, I’m not sure it’s the best way to go if you need for instance to export the scene in another app.
Good luck !