rotate view straight on to selected face?

hi all,

a quick question: does anyone know if there’s a hotkey to rotate the view so it’s looking directly at the selected face?

I don’t a number pad though, as I’m on laptop…

cheers

leon

No, there is not

Stefano

fair enough! thanks for the reply…

not a bad idea, though. the camera in line with the direction of selected face’s normal…hmmmm.

Don’t listen to them, there is. It’s a BIG SECRET! :slight_smile:

OK, I guess I’m an ass, so here we go:

THE SECRET HOTKEY FOR ALIGNING THE CURRENT VIEW TO THE SELECTED FACES IS:

************************ SHIFT - V **********************

TOP SECRET! :slight_smile:

That has very interesting results…

I don’t think it does what I thought it would. lol. My view always ends up crooked…

Then, either your version of Blender is buggy, or you didn’t express what you want clearly. :slight_smile:

That is great !!! Thanks for letting the “secret” out.

I didn’t want anything. I just tried the tip you pasted because it sounded cool lol. If I pick a face on a mesh and try one of the three options present when I press SHIFT + V, it just brings the view to some weird crooked view, and sometimes its parllel to the face. Dunno…

I guess it’s doing what you want. a menu pops up saying “asign view to”. “selection (top” is what you want. the other 2 display side and front.

hmm, it works… but only sometimes! Sometimes it does exactly what I want, and rotates the view so I’m looking directly parallel to the face normal.

Other times (especially if the model is more complex) it just seems to rotate relative to the complete object: even after trying top, side, front etc.

Can anyone tell me the exact logic behind shift-v? It seems that it does something different to calculating the face normal then looking down it, but it has the same result in some situations…

I did a test and it worked perfectly for me. Thanks for the info!