Hi there! I have a big problem that I can’t find solution for for about 3 hours
I’m making flock of jellyfishes that swim to target. I’m using boids and everything ok, except ONE thing.
For making jellys movement, I’ve used wave modifier. It work as i’ve expected, but I need to turn waves, so they are generated not on Z axis, but on Y. Because I need to rotate my jellyfish mesh on Y axis, so their “head” looks to the way they swim.
Is there a way to rotate wave modifiers axis?
I’ve tried rotate with empty, linking animation, using forces to control particles. But it’s not what I want or not working at all.
I also tried cloth simulation, but it’s not what I want niether.