I can animate the rotation of a cube without any problems, but I’d really like to rotate it off axis, like our planet’s kilter.
No matter what I’ve tried - and I’ve been at this a couple of hours - I either get a wobbly cube, or the cube locked to the world axis.
What I thought would work is… Set initial rotation, CTRL+A it, look local down on the object SHIFT+7 and set the keys. This produces a wobble as the animation tries to find the most efficient path between keys. So I thought I’d add a constraint to lock x and y, but this locks the world axis no matter what the settings.
What am I missing?