Rotating a bone on the OTHER joint.

Hey yall, I’m currently animating this guy: and I have run into a small issue that once rectified should put me straight for the rest of the animation.

I have made the bones in the spine kind of… upside down. Here’s what I mean:

So what happens when I want to rotate, perhaps the body from the hips up, the bottom half rotates, instead of the top half. Rather than re-bone it (which I am sure I have forgotten how to do by now :() I want to rotate the bones on the OTHER pivot point, rather than the on it originally pivots on, if you understand…

Any help would be appreciated.

ok, nevermind, I just re rigged it :stuck_out_tongue: