I’m fairly new to these forums, so I’m not sure if this is the right place for this question. Please move it if it isn’t.
I’d like to move my camera around the scene’s z axis in even increments, say 30 degrees, so that I can render the scene from several angles. The camera should always point at the same place — the very center of the scene, in fact. Originally I thought I’d do this by moving the camera’s center to the pivot point and then rotating it around the global Z axis, but I can’t seem to move the center.
Any suggestions on how I should go about doing these renders?