I tried to find a solution via google but either I don’t understand the results or it’s not there, so I hope you can help me.
I try to create a dodekaeder. First I started with creating six five sided polygons and placed them on a flat plane. Like printing it on a paper. Now I try to rotate each of these polygon meshes into position in 3D space. In order to do this, I need to rotate each mesh along the edge where it is joined to the base. The problem now is, that the rotation always rotates around the axis, which are not aligned with the edge, so it’s always screwed up and I have to manually adjust it. So is it possible to set the axis in such a way that they are oriented along an edge, to be able to rotate around it? kind of like a door with hinges, where the hinges define the axis the door can rotate when it is opened, no matter how it is positioned.
Alternatively, I would be interested if there is a simpler way of create a dodekeader, as this is a rather simple model anyway. I tried to find something like this, but didn’t succeed either.
Thanks for your help!