Rotating an object in BGE

Hey guys,

I’m working away on a simple pinball game. I’ve run into a problem.

So I’m working on a flipper, and the collision bounds is a box and set to static, and it’s basically a rectangle that rotates on one end. I want it to hit the ball. Which is a rigid body. The problem is, in order to get the flipper to rotate on the axis I want, I have to set the origin to the back of the rectangle which, in turn moves the collision bounds.

The problem is I guess, would be that if I want it to turn like a flipper, I have to move the collision bounds. But if I want the proper collision bounds I have to forgo turning like a flipper.

Any ideas :/?

Set the flipper to no collision and parent a rigid cube to it that represents the collision bounds.