Rotating mesh with bezier curve

Its very difficult to do this absolutely perfectly, see this:

Shows how I did it. You have to look very closely at how things are parented so the tracks do not detach from the curve path, there are other threads you can search on this website that show other solutions, but be warned, if you tank is not travelling in a straight line down one axis, you are in for a hard learning curve!!!

Cheers, Clock :beers:

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