Hi, I’ve read a few posts on this but can’t seem to get to the bottom of it:
I’ve created an array of squares on a grid (10 x 10), which I’ve separated by loose parts into 100 separate squares.
I’ve copied one of them and moved it to the side to act as the ‘controller’. I’d like to rotate the controller, which then rotates all 100 squares individually on their local axis.
I’ve successfully done this using proportional editing, setting origins to geometry. But this doesn’t animate.
I can animate them all together, but this results in 100 curves which will be unmanageable. I just want one object rotating that controls all the others.
Is there a way of doing this? I’ve looked into hooks and empties, parenting, etc. But I am very confused!