Was just experimenting in edit mode, and came across an editing issue…
Started off with a cube, stretched it, and then knifed it twice, so it turned out like this:
Then selected half the verts, like this:
Then hit “R”, and tried rotating it, and got this.
But it’s not exactly what I was hoping for… I wanted to manually make a curve by just extruding the points on the edge of the planes…
You can see the rotation line indicates the vertices are being rotated about the middle of the selection. However, if one wants to create more of a rounded effect - like a more even and concave line between the four points on the inside of the curve - then this leads one into a problem.
Below is more the result I was hoping to achieve over the whole object, which I got using SpinDup (much longer and difficult) method,
Anyway… is there a quick and easy method to do something like what I am seeking, so one could free up the ability to model? It seems that if one were able to get the rotation to occur about the “corners” of the selection, then that might help, but I’m not sure if that’s even a possibility.
Thanks,
BH
P.S. I hope this question makes sense. Please let me know if it needs clarification.