I have a small problem trying to do a simple “box mapping”. I’m using a really simple scene to show the problem:
If I use a Mapping Node and I only change the Scale or the Position it all works OK, but if I decide to rotate the map around Z 90 degrees (to change the direction of the texture in the top face), the texture stretches in X and Y.
I think rotating the texture around Z should “project” the X and Y faces accordingly, not the way is doing it right now.
I’m not sure if this is a bug or just the way this is intended to work… Wanted to make sure before reporting to the bug tracker.