Hello all. Currently I’m trying to make some nice clouds for the world environment. I have them following an empty object so they animate, and it looks alright, except the bulk of the clouds are visible near the horizon, which looks a little odd. It’s set on Blend, which causes the clouds to thin out as you move above or below the horizon. However, I’d like them to thin out as you move closer to the horizon. If I turn Real And Blend on the the bulk of the clouds are still located near the horizon, and continue to fade as you move further from it above or below.
I was wondering if there is a way to flip it or something? Rotate it perhaps? I’ve been messing with texture mapping coordinates but it doesn’t really seem to be doing anything. At least, not in the way I’m aiming for.
Any help is greatly appreciated.