Rotating World Textures...

Hello all. Currently I’m trying to make some nice clouds for the world environment. I have them following an empty object so they animate, and it looks alright, except the bulk of the clouds are visible near the horizon, which looks a little odd. It’s set on Blend, which causes the clouds to thin out as you move above or below the horizon. However, I’d like them to thin out as you move closer to the horizon. If I turn Real And Blend on the the bulk of the clouds are still located near the horizon, and continue to fade as you move further from it above or below.

I was wondering if there is a way to flip it or something? Rotate it perhaps? I’ve been messing with texture mapping coordinates but it doesn’t really seem to be doing anything. At least, not in the way I’m aiming for.

Any help is greatly appreciated.

You don’t say what kind of texture you are using.

If it’s an image then in the texture buttons, Image panel, you can Rot90. Turn Real, Blend and Paper off and MapTo Horizon. In the TextureandInput panel you can set the Size and Displacement of the image.

If it’s a procedural use Blend and Paper and set the mapping to ZenUp and in the TextureAndInput tab map it to Object (your empty).

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Thanks a lot! I apologize for not mentioning the type of texture. It was procedural.

And, thanks to your help, it works. Thanks again.