I am hoping to get into a lil more math and I was wondering how I would rotate a vertex around another vertex
i.e
o = vertex
| = line
o
|
|
|
|
o
o
-
–
—
----
-----o
o------------o
Just hoping to make a string sim that reacts to gravity and wind
ok I got the rotation for 2 axis x and y but what about z?
x1, y1 #old coords
cx, cy # center point
x2, y2 # new coords
theta # theta in radians
x2 = cx + (x1 - cx) * cos(theta)-(y1 - cy) * sin(theta)
y2 = cy + (y1 - cy) * cos(theta)-(x1 - cx) * sin(theta)
leon
(leon)
4
hi,
its been a long time since i did any maths, so please ignore this if it’s complete nonsense! i don’t know if your x-y equations are right!
but if theta is defined as the rotation angle in x-y plane, then the z coordinate won’t change, right?
so i guess you would need a theta2, defining the angle of the rotation plane as well. then a new equation to get the z co-ordinate…
cheers