any one know why when i go to rotate my mesh it takes the scale all the way down the zero then back to its original state.
can someone provide me with an answer for solving this problem, so far its randomly happened to 2 of my meshes.
this unexplainable render corruption might be able to provide ifnormation for you.
viewport: https://imgur.com/m8KR1bC
render : https://imgur.com/5ZvWDKQ