I try to achieve the impression of a long flexible pole (imagine fiberglass for example), lower end fixed on the floor, upper end not fixed but forced down to the floor to one side, so that the pole is bent to its maximum as the starting position of my animation. Then the fixed end is set free, so that the upper end is swinging back an forth until it comes to a rest position (standing straight).
I found the following solution that works fine except for unexpected behaviour concerning one aspect:
The “pole” is an armature with IK consisting of one straight line of bones, the target is an empty that has a “clamp to” constraint so that it moves on a curved nurbs path when changing it’s x location.
The empty’s x location is driven by a “rigid body physics pendulum” which means the y-rotation of a rigid body cube serving as the pendulum drives the empty’s x-position. This works as a physics-fiberglass-like animation of the pole.
Depending on the starting angle I choose for the pendulum, part of the x-movement of the empty is missing. There seems to be a certain angle which must not be exceeded, but I cannot figure out why.
schwankender Mast.blend (553 KB)
I would be glad if someone could have a look at my .blend and give me a hint.
When you start my animation with ALT-A, you will see the missing part of the desired movement very short after the beginning. The whole rest is “normal” as desired.
Thank you in advance