How can I rotate more than 180 degrees? If I rotate something slightly more than 180, then when I play the animation it will go the oposite way, to get to that location. I would like to put one key frame at 0 rotation, then the next key frame at maybe 1080 that way the object rotates allot.
Also, is there a way I can rotate using pivit points? Like how in lightwave you have to click a little gyroscope looking thing that way when you can rotate things withought having to be exactly north, south, east, and west.
Did I make any sence?