I created a rotating condition in my game, but whenever I use it, my mesh gets thrown out of the collision box and sort of orbits the box which causes it to look very odd and not function. it makes it just fly around very oddly. Any Ideas how I can fix this?
(pic 1: No rotation, Croc stays in collision box)
(Pic 2: A small amount of rotation, collision box rotates normally, yet throws mesh out to rotate in a strange way)