Rotation of 2 dimensional image through 360

I am new to this forum and to the process. Wood carving is my hobby in retirement, and one of the problems we face as wood carvers is the transfomation of a 2 dimensional pattern into an “in the round” carving.
Does Blender allow me to take a 2 D pattern, scan it, place it in the program, and rotate it so that it produces an animation that rotates the pattern through 360 degrees so that I could view the pattern, as we carvers say, “in the round”?
Thanks in advance for any help

add the image as a background image, trace the outline, and spin it
i could go into more detail if you want…

Thanks for the reply. I’ll try what you said, and if I can’t get it to work, then I’ll contact you again.
Merry Christmas

I could use some more help, please. It’s probably my 73 year-old brain that I am trying to keep active.
Thanks in advance.

the basic idea is the same.
you can also add a background image,

it will only show if you are in a standard view (Side, Front, of Top), however.

Are you doing lathe work, or chisel work? It depends on the amount of work in Blender you want to do to make an image, and the kind of image you are working with. Post some examples plz.

There are a few ways to make an in-the-round model. The first is to use the 2D drawing as a blueprint. You set the image as the background image as noted by spacetug, and then make a 3D model of it based on that image. Use the modeling tools; then shade it to look like wood, and there ya go. You will be able to spin it in 3D space and really see what it looks like from all sides.

If the drawing is shaded to show darker areas deeper cuts, then it is much easier and you can use the image as a displacement map over a dense grid, and just take a picture from whatever angle you want. This would be for chisel work; traditional carving. Again, see the wiki for instructions.

For lathe work, you would edit that image to make the background transparent. Then simply model a tube and use the image as an alpha texture projected onto the tube. Or to see it in 3D view, subdivide the mesh and model it.

Another very easy way to model lathe work is to make a curve that traces the outline of the post, and then spindup it. Look up spindup or spindupe in the wiki.

Thanks, folks.